As a Senior 2D/3D Artist, I came to help the Ascended Studio by redesigning the entire visual aspect of the game from scratch. I was in charge on conceptualizing all the characters concepts, creation of a proper art pipeline of the team and creation of VFXs inside Unity 2018 using the Particle System.
I was in charge of the animation supervision using Spine2D as our main tool for 2D Animation, skin implementation and riggs. Ultimatly ensuring all art assets had a proper pipeline integration, while pushing the visual aspect of the game.