ANDRÉ MARTINEZ
ANDRÉ MARTINEZ
Lead 3D/2D Game Artist
Concepcion, Chile

Lead 3D / Technical Game Artist | Bridging Art, Tech & Production | 15+ Years in Games

I thrive in character design and asset creation, from concept to final in-game. Devoted cat lover & father. Proud supporter of Unity, UE5, Blender & ZBrush.

Resume PDF

Skills

ZbrushCharacter Design3D ModelingTexturingPhotoshopBlenderIllustrationVFXGitUE5Unity2D2D AnimationShaders

Software proficiency

ZBrush
ZBrush
Unity
Unity
3DCoat
3DCoat
Marvelous Designer
Marvelous Designer
Maya
Maya
Blender
Blender
Character Creator
Character Creator
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Photoshop
Photoshop
Illustrator
Illustrator
Spine 2D
Spine 2D
Aseprite
Aseprite
Marmoset Toolbag
Marmoset Toolbag

Productions

    • Commercial / Advertisement
      Party Bears NFTs
    • Year
      2023
    • Role
      Lead Tech Artist
    • Company
      Non-Fungible Labs
    • Video Game
      The Next Legends
    • Year
      2022
    • Role
      Tech Art & Pipeline Implementation
    • Company
      Non-Fungible Labs
    • Mobile Game
      Burrows - iOS & Android
    • Year
      2022
    • Role
      Lead Tech Artist
    • Company
      Non-Fungible Labs
    • Video Game
      Little League World Series 2022
    • Year
      2022
    • Role
      UE4 - Environment Artist
    • Company
      IguanaBee
    • Video Game
      What Lies in the Multiverse
    • Year
      2021
    • Role
      Lead Artist
    • Company
      IguanaBee
    • Mobile Game
      Pocket War Puzzles
    • Year
      2019
    • Role
      Senior Game Artist
    • Company
      Ascended Studio
    • Mobile Game
      Multiple - Hyper Casual Games
    • Year
      2018
    • Role
      Lead Game Artist
    • Company
      Ascended Studio
    • Video Game
      Lucky's Tale
    • Year
      2016
    • Role
      Concept Art - Outsourcing
    • Company
      Playful Studios
    • Video Game
      Multiple - iOS & PlayStore
    • Year
      2015
    • Role
      3D/2D Game Artist
    • Company
      Aeria Canada Studio
    • Video Game
      Chronology
    • Year
      2014
    • Role
      Art Direction - Outsourcing
    • Company
      Progressive Media ApS
    • Mobile Game
      Magic Valley - Social Game
    • Year
      2014
    • Role
      Senior Concept Artist
    • Company
      Vostu
    • Video Game
      Flying Kingdom
    • Year
      2013
    • Role
      Senior Concept Artist
    • Company
      Vostu
    • Mobile Game
      Cafemania - Facebook Game
    • Year
      2012
    • Role
      Concept Artist
    • Company
      Vostu

Experience

  • Head of Technology - Tech Art at Futureverse Corporation
    Auckland, New Zealand
    April 2023 - Present

    Oversee all game & game platform projects from a technical art standpoint, acting as the gap between Creative and Engineering teams by innovating new tools and ensuring the vision with industry-standard best tools and practices.

    Skills: Management · Product Design · Character Rigging · Art · Video Games · Tech Art · R&D · Pipeline Documentation

  • Lead Tech Artist at Non Fungible Labs
    Auckland, New Zealand
    December 2022 - April 2023

    Pipeline creation, assets management, standardization of assets across different IPs, always ensuring best practices across different teams and game engines.

    Skills: Agile Methodologies · Character Rigging · Pipeline Generation · Research and Development (R&D) · Team Leadership · Blender · Autodesk Maya · Unreal Engine · Unity · Marvelous Designer

  • Lead Artist at IguanaBee
    Concepción, Chile
    November 2020 - November 2022

    Art Lead in "What Lies in the Multiverse" current title soon to be release on PS4, PS5, Xbox Series X, Steam, Epic games and Switch.

  • Senior 3D/2D Tech Artist at Ascended Studio
    Remotely
    November 2018 - October 2021

    Working in 2 different teams focusing on Casual and Hyper Casual games for mobile platforms in Unity, creating the visual art and UI/UX definitions of multiple projects.

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