Veteran in the gaming industry 10+ yrs.
Passionate in art creation & technology. I thrive in character design and asset creation, from concept to final in-game. Devoted cat lover. Proud supporter of Unity, UE5, Blender & ZBrush.
Oversee all game & game platform projects from a technical art standpoint, acting as the gap between Creative and Engineering teams by innovating new tools and ensuring the vision with industry-standard best tools and practices.
Skills: Management · Product Design · Character Rigging · Art · Video Games · Tech Art · R&D · Pipeline Documentation
Pipeline creation, assets management, standardization of assets across different IPs, always ensuring best practices across different teams and game engines.
Skills: Agile Methodologies · Character Rigging · Pipeline Generation · Research and Development (R&D) · Team Leadership · Blender · Autodesk Maya · Unreal Engine · Unity · Marvelous Designer
Art Lead in "What Lies in the Multiverse" current title soon to be release on PS4, PS5, Xbox Series X, Steam, Epic games and Switch.
Working in 2 different teams focusing on Casual and Hyper Casual games for mobile platforms in Unity, creating the visual art and UI/UX definitions of multiple projects.