I had the opportunity to work on "Parzival" Ready Player One for real-time use in "The Readyverse" experience, initial prototype made in Unity. These models, originally made for film with hundreds of materials and a specular workflow, required deep optimization to perform in game engines.
*RESPONSABILITIES & CONTRIBUTIONS*
Documented the optimization pipeline and supported 3D Artist "Julie Almoneda" through studio requirements. Performed merging materials into a single body texture.
I was mainly in charge of creating a fully rigged body & facial rig model in Blender using AutoRig Pro, allowing the asset to be fully compatible with Unity and Unreal. Established a preview workflow for early testing and validation.
*IMPACT*
This process drastically reduced draw calls and complexity, enabling cinematic-quality avatars to perform smoothly in real time—including Desktop, Mobile & WebGL—laying the groundwork for Readyverse’s Team.
Special Thanks to Julie Almoneda https://www.artstation.com/juliastorybored