Architected the entire Barça Squad pipeline from the ground up — introducing DOT, a first-of-its-kind runtime customization system that finally made Web3 avatars dynamic instead of disposable.
Led full-stack production across Blender, Maya, Marvelous Designer, and Marmoset — modeling, rigging, animating, and optimizing 20–30k poly characters that balanced realism with buttery-smooth WebGL performance.
Built a fully modular toggle system in Unity with custom Shader Graph materials, enabling thousands of FC Barcelona variations to update instantly — no re-exporting, no cluttered libraries, no pipeline drag.
On top of that, I developed Blender Python tooling to automate and standardize naming conventions across the entire asset library — freeing the art team from technical overhead so they could focus purely on creating great 3D work.
Despite the project remaining unreleased, the pipeline became the enterprise blueprint for high-end, scalable, ultra-customizable avatar systems across Futureverse’s biggest IPs.